Billy’s Guide to Website Stuff
Billy’s Guide to Website Stuff: You! Yes, you! You wanna learn how to build a website? You have many questions, I’m sure. Perhaps one of them is, “What will I use to build my website?” Oh boy. Where do we start? Let’s start at the…
10 ways we can communicate with your school parents
Coding Kids can help you introduce coding to students at your school. We can communicate with the parents and teachers at your school in various ways. Here are 10 ways we can chat with your school about coding kids. Various ways: P&C committee meeting One…
Integrate Digital Technologies (F-3)
There are two new Technologies subjects being introduced into primary schools as part of the new Australian Curriculum for Prep to Year 6: Digital Technologies, and Design and Technologies.
Here are the Digital Technologies class activities that can be integrated into your classroom for Prep and Years 1-3.
How to sign up to Scratch
Students are required to sign up to Scratch and have a Scratch account. This allows them to save their projects online in their profile. At home, they can show you their projects on your home computer. This is how to sign up to Scratch with…
Accessible and inclusive learning
Coding Mentor Shawn Phua is deaf. But this does not stop him from learning and even teaching coding, computational thinking, design thinking and robotics classes in Brisbane, and delivering the Digital Technologies curriculum.
Kick start Digital Technologies like a digital guru
Roll out the new Digital Technologies subject like a digital guru. Here are a couple of tips on what not to do and what to do.
Teach kids to code with Scratch
This is Part 4 in a 4 part series: Designing classes
Bring coding into the classroom using Scratch (Part 3 of 4)
This is Part 3 in a 4 part series: Designing an 8-week course
Bring coding into the classroom using Scratch (Part 2 of 4)
This is Part 2 in a 4 part series: Designing course levels.
Bring coding into the classroom using Scratch (Part 1 of 4)
This is Part 1 in a 4 part series: Part 1) Learning outcomes with Scratch