We ran our second session in a three-part series of web conferences: Let’s start from Scratch and learn to code: Part 2. Let’s create digital artwork and animation stories in Scratch. Learn about logic patterns, algorithms, data storage and making maths fun.

On this page you will find:

  1. recording of web conference
  2. presentation slides
  3. links to Scratch projects
  4. links to web conferences for Part 3

Recording of web conference Part 2

If you would like to watch the recording, click on this link. 

Register for the next web conference

For more information on the web conference schedule if you would like to register for part 3:

– Click here for DET staff

Click here for non-DET staff

Part 2 – digital artwork and animation movies

In the words of Steve Jobs, “Computer science is a liberal arts”. Let’s create digital artwork and introduce how you can make animated stories with Scratch. Learn about Cartesian coordinates, algorithms, and sequencing.

Presentation slides


Links to Scratch projects

Pattern Studio: learn about Cartesian coordinates, using ‘pen’ blocks, creating buttons and broadcasting messages

Animation movie: learn about timing conversations, using the ‘say’ block, broadcasting messages to change scenes in the movie, changing sizes of sprites, planning a project by sketching a storyboard.


What next?

Part 3: Thursday 11 May, 3.30pm

Let’s build a computer game and make learning about Cartesian coordinates fun. Learn about algorithms, sequencing, branching and looping.


Scratch and learn to code: Part 2 a three-part series. Join all 3 web conferences.


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