Redeemer Lutheran College

Term 1

from 229.00

Grades: 2-4

Course details: Learn visual programming with Scratch. Build computer games, animations and digital art with drag and drop coding blocks. Have fun exploring problem solving, creativity, and design.

Duration: Mondays, 29 Jan - 19 Mar 2018 (8 week block)

Class Times: 3.15 pm - 4.15 pm

Location: Redeemer Lutheran College, JRC Computer Room

Grades: 5-6

Course details: Build a website from scratch with HTML, CSS and JavaScript. Create your own interest page and gallery. Design creative styles for your pages. Learn to code, design and problem solve.

Duration: Tuesdays, 30 Jan - 20 Mar 2018 (8 week block)

Class Times: 3.15 pm - 4.15 pm

Location: Redeemer Lutheran College, JRC Computer Room

Grades: 7-9

Course details: Program with Python. In this course, you will use Python to program computer games, animations, and much more.

Duration: Wednesdays, 31 Jan - 21 Mar 2018 (8 week block)

Class Times: 3.15 pm - 4.15 pm

Location: Redeemer Lutheran College, SM12

Enrolment type Closing date codeBuilders.Scratch | hackafun.WebDev | hackafun.Python
Super early bird Friday, 29 Dec 2017 $199.00
Early bird Wednesday, 24 Jan 2018 $229.00
Standard Friday, 26 Jan 2018 $249.00

The first week of classes will commence from Monday, 29 January 2018 (Week 2, Term 1).

 

Contact curious@codingkids.com.au or Emily on 0449 162 677 for more details.

What do children need to bring?

  • codeBuilders.Scratch - students are required to obtain a Scratch username and password to bring to class - https://scratch.mit.edu/
  • hackafun.WebDev - students are required to obtain a CodePen username and password to bring to class - https://codepen.io/
  • hackafun.Python - students are required to download IDLE (a development environment for Python) onto their own computers. We will send details of how to do this in our welcome email.

You can find more information about our courses here.

Auslan / Signed English Coding Mentor available upon request.

Note: A minimum of 6 students is required for a class to be run.